Weapon Durability
In the Night Ops update, we are introducing a new mechanic, weapon durability, to add further depth to Gray Zone Warfare. Weapon durability affects all firearms and separate gun parts in the game, adding a "lifespan" to them, beyond the already existing risk of losing them upon death and failure to recover the equipment.
Every weapon and gun part will lose durability based on several factors, such as gun usage or player death. If a weapon or a specific gun part reaches 0% durability, it becomes broken and no longer usable. However, using a gun that has lowered durability, may have negative impact on weapon's stats, affecting how well it operates. Each gun part has it's own durability and negative effects that come with lowering it beyond certain thresholds. This allows players to replace certain gun parts if needed, without the need to buy entirely new firearm if one of the parts breaks or the negative effects become too severe due to low durability.
Equipment durability
Equipment durability has been introduced with the Early Access launch of the game in April 2024. Equipment durability affects all equipment with defensive capabilities, such as ballistic vests, armor plate carriers and helmets, but also tactical equipment attached to helmets such as NVGs.
Factors affecting durability:
Weapons
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Gun usage
Gun shots wear down weapon durability over-time. Each gun part receives different amount of wear from each gunshot, meaning that some gun parts may wear out quicker than others during normal use. Durability burn from gunshots depends on the kinetic energy of the projectile, therefore different ammo types will lower the durability by different amounts per shot. These parts can be replaced for new ones obtained from vendors or taken from other matching firearms.
Weapons and Equipment
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Death
Player's death also affects durability of weapons and equipment. Each time player dies and is forced to respawn in the base camp, the firearm, all attached gun parts and equipment will receive set amount of durability damage.
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Entering coma
Entering coma due to injuries also applies set amount of durability damage. This effect does not stack with player death however. If player dies after entering coma and not receiving proper treatment, only death durability penalty will apply.
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Taking damage
When player takes damage from shrapnel, bullets, or an explosion, durability of weapons and equipment will be lowered based on the kinetic energy of the projectile or the explosion.
Durability effects
Weapons
There are several durability thresholds affecting the effectiveness of each gun part and the firearm itself. The negative effects caused by lowering the durability below certain level differ based on the gun part that is damaged. Effects include visible wear of the parts, lower weapon handling, MOA, fire rate or accuracy modifiers and more. Additionally, while the visible wear on the weapon itself is cosmetic to indicate the durability levels, it has gameplay impact on attachments such as scopes and collimators, that will display signs of visible damage on lower durability while looking through them, making them more difficult to use due to vision impairment caused by the damage to the sight.
Equipment
Protective equipment such as ballistic vests, armor plate carriers and helmets hold full protective capabilities from 100% durability to 1%. Once the equipment reaches 0% durability, it loses all of its protective capabilities and no longer protects the player from projectiles or melee weapons. Different materials have different energy capacities, resulting in different rates of durability burn and therefore possibly longer "lifespan" of equipment made from materials with higher energy capacities.
Tactical equipment such as NVGs, show visible signs of wear and tear based on durability thresholds, making them more difficult to use the lower the durability gets. At 0% durability, the NVGs become unusable. If player tries to use NVGs with 0% durability a "Malfunctional Item Part" warning will be displayed and NVGs will not turn on.
Equipment repair
In the initial implementation of weapon durability, players will need to completely replace damaged or broken weapons and gun parts, purchasing them from vendors or finding replacements out in the world. While the option to repair weapons and gun parts will not be available in the game during Night Ops, we are working on adding this system to the game. Equipment repair will be introduced in future updates.